![]() ![]() You enjoy an extremely slow health regeneration when fullness is ≥ 20%, so feel free to feed yourself up when you have plenty of food. Note that even you have good stats, you will still need to rely on items to pass every location.įullness management is turn and resources management. Try to maximize exp and skill point gains in each map. Other than leveling up, you can also add your skill points with skill potions and on the yellow-light magic altar. Choose wise to fit your build and playstyle. The higher you attribute is, the more damage will you get per added skill point.īlocking affects block chance, dodge chance and slightly affects defense. But it takes 3 to 4 or more skill point to increase your damage by 1. Obviously melee skill affects melee weapon output, and the same with ranged skill. How to distribute the 4 skill points from leveling up is management. Death clears all components in your inventory in all modes.Īs for investing in modules and improvements, see this page. Get yourself 1 to 2 bombs when starting a new journey in the shelter is usually not bad.Ĭomponents are stored automatically every time you return to shelter. If you are playing in hard mode, spend whenever you think you need to, as each death reduces your remaining gold and emeralds by half. On the other hand, carry some rare items with you and recycle them for emeralds when you find a recycler. And you can use some consummables that will rarely drop in the coming locations to free up spaces in the inventory. You can keep your bag full of ammo by purchase, using Elite Gunner Medallion, high Luck or most importantly attack effectively. ![]() and so on.įor ranged builds, ammunition management is crucial. ![]() What resources you need is different every minute depending on your attributes(STR,AGT,LUK), your playstyle, the enemy you plan to or forced to fight with, cave types, your armor types, your upgrades, golds and emeralds. There are usually ways to expense a type of resources in exchange for another type. However, some settlements are dramatically easier to raise reputation with than others: the player is almost guaranteed to be revered by the Barathrumites by the time they reach the hydropon and the Mechanimists' approval can be bought at the sacred well, but random villages will require careful planning and likely hunting down numerous legendary creatures or Schrodinger pages.Resources in Caves can be stats, can be weapons, can be items, can be golds and emeralds. Up to ten settlements can be convinced to host the slynth, including any randomly generated villages and a few characters or locations not technically considered settlements. Would you consider being our ambassador? Not unpaid. Surely, if you were to intercede on our behalf, some might welcome us? If, ah, let us say three settlements were to offer us shelter, this would grant us both direction and agency. As such, you have seen many settlements, likely ingratiated yourself to some. You travel far and wide, do you not? You have the air of a traveling hero! From the epics. I don't believe my people wish to stay here, but we have had so little, ah, meaningful contact with other sapient creatures. ![]()
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